I am very much enthusiastic for building a project that will allow the control of a Robotic arm using what is known as a "Brain Computer Interface" (BCI).

Wikipedia provides a very good summary of Brain Computer Interfacing.

In my case this will involve the placement of non-invasive electrodes on the surface of the head in appropriate places.

I have now completed the design of appropriate active electrodes but am unable to decide on the number of electrodes that would be needed.
Also if a certain number of electrodes are required, how would I get all those electrodes to work all together.

I've been looking all around the web and just landed up myself in a lot of confusion.

I am doing this project on my own and there is no one to help me. So please help me out make this project a successful one .

Thanking you.

Dinesh Kumar


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It is difficult to tell what is being asked here. This is not a real question in its current form. – Olin Lathrop Nov 7 '11 at 13:35
@OlinLathrop - See edited question. – Russell McMahon Nov 7 '11 at 13:54
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still hard to say what is being asked, maybe a project like openEEG would help. – Rick_2047 Nov 7 '11 at 13:56
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@Rick_2047 - The questions seems clear enough to me after looking at the Wikipedia page. It's just the doing it that is extremely hard. I could have put more detail in my edit but did not want to put too many words in his mouth. But. something like "I wish to allow a user to control a robot arm by utilising only brain signals. These signals will be picked up using ECG electrodes positioned on appropriate locations on the skull. | Where are the right locations to place them and how should I process the signals when I have acquired them?". Wow! – Russell McMahon Nov 7 '11 at 14:03
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Vast backgroud in my provided link in the question. Could have parroted it by the page but, of course, didn't. Any Mentat can tell that the question is essentially as I phrased it :-).Not enough Mentat's here apparently :-). Any arrogance shown by OP is more than matched by assumption that poster will respond within 1.5 hours. Not everyone mainlines their internet feed 24/7 like eg I do :-). I see precious few (ie none AFAIR) of those who are gleefuly thrown out coming back with a revised question. I also note that the large majority concerned do not speak English as their 1st language. – Russell McMahon Nov 7 '11 at 16:14
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closed as not a real question by Leon Heller, endolith, Kevin Vermeer Nov 7 '11 at 15:05

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. See the FAQ for guidance on how to improve it.

1 Answer

The Wikipedia article on BCI provides a very good summary of the current state of the art in Brain Computer Interfacing, what has been tried, how well various approaches work and gives some information re people and organisations involved in this work.

It seems that the use of non-invasive electrodes is te least likely method o work well -but it is the only one likely to be available to you. There are easier projects !.

Searching the internet for papers and information from researchers named on the Wikipedia page, who are doing what you want to do should be a good start.

In some cases contacting the researchers involved would be very useful. Some people are prepared to share in great detail. Some are not. Which is which you can find out by asking.

Here is a DOC file from Clarkson university by people attempting exactly what you wish to do BCI control of a wheelchair using skull electrodes.

Here is a brief Powerpoint presenttion by the same people.

Neither document provides enough detail to answer all your questions but shows what people are doing. They MAY be prepared to share their work with you.

You could consider investigating some of the BCI toys available. Wikipdia says:

  • Recently a number of companies have scaled back medical grade EEG technology (and in one case, NeuroSky, rebuilt the technology from the ground up) to create inexpensive BCIs. This technology has been built into toys and gaming devices; some of these toys have been extremely commercially successful like the NeuroSky and Mattel MindFlex.

    In 2006 Sony patented a neural interface system allowing radio waves to affect signals in the neural cortex.[68]

    In 2007 NeuroSky released the first affordable consumer based EEG along with the game NeuroBoy. This was also the first large scale EEG device to use dry sensor technology.[69]

    In 2008 OCZ Technology developed device for use in video games relying primarily on electromyography.

    In 2008 the Final Fantasy developer Square Enix announced that it was partnering with NeuroSky to create a game, Judecca.[70][71]

    In 2009 Mattel partnered with NeuroSky to release the Mindflex, a game that used an EEG to steer a ball through an obstacle course. By far the best selling consumer based EEG to date.[70][72]

    In 2009 Uncle Milton Industries partnered with NeuroSky to release the Star Wars Force Trainer, a game designed to create the illusion of possessing the force.[70][73]

    In 2009 Emotiv released the EPOC, a 14 channel EEG device. The EPOC is the first commercial BCI to use dry sensor technology, which can be dampened with a saline solution for a better connection.[74]

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