Notice removed Authoritative reference needed by Alper91
    Bounty Ended with bigjosh's answer chosen by Alper91
    Tweeted twitter.com/StackElectronix/status/675650480815669248
    Notice added Authoritative reference needed by Alper91
    Bounty Started worth 50 reputation by Alper91
5 fixed grammar and added a few more things for a better understanding of the question.
source | link
  • We know that a system needs high data transfer speed if it works with +120 Hz refresh rate and +1080p resolutonresolution(This mostly requires DVI dual link).
  • We know that in a 3-D system with shutter, the method is to flash for Right and Left eye arbitrary.

    Respresentative image

As you see, with DVI, we send datas bit by bit and the LCD driver of the monitor decodes received data. So, my question is this: Why do I need lightboost(Or any other 3-D vision product)? What lightboost(3-D stereo feature of it) actually does? Why don't we just use the same communication with monitor and simply send preconstructed Left and Right pixel datas to the monitor and then it decodes the data and do the same job as in lightboost?

To open up my question a bit more, I have to indicate where my question actually relies. It is between the graphic board and the monitor. You see, lightboost requires both graphic board and monitor lightboost compitable. What does it mean? In lightboost 3-D mode, does communication between graphic board and the monitor change? If so, why? Why doesn't the graphic card first construct 3-D content and send them in the same way before? For instance, when try to use lightboost on some other machine with old graphic cards, I get the warning that the graphic card does not have 3-D stereo feature. If 3-D content is already prepeared(like 3-D movie or anmation), why can't I use any graphic card(which can drive 120 Hz 1080p) to send them to the monitor? After all, the method looks simple:

(1)drive pixels with left eye data, then strobe backlight

(2)drive pixels with right eye data, then strobe backlight

then it goes like 1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2....

Why do I need 3-D stereo? What 3-D stereo feature does? How it effects the communication between the monitor and the graph card? Are there primarily differences in the hardware structures of graphic cards which have 3-D stereo feature and which don't have? If there are, what are they? I firstly, wonder about thisthese. I could not reach any detailed documentation about the topic.

Secondly, say it has to be done in that way, communication between the monitor and the G.board(vivia DVI dual link) has to change in 3-D mode. Then whatwhy is that?What changes? In what way they manage to switch to 3-D mode? I firstly, want to know the reason for this and secondly, what is the method for this.

Regards..Thank you already.

  • We know that a system needs high data transfer speed if it works with +120 Hz refresh rate and +1080p resoluton(This mostly requires DVI dual link).
  • We know that in a 3-D system with shutter, the method is to flash for Right and Left eye arbitrary.

    Respresentative image

As you see, with DVI, we send datas bit by bit and the LCD driver of the monitor decodes received data. So, my question is this: Why do I need lightboost? What lightboost actually does? Why don't we just use the same communication with monitor and simply send preconstructed Left and Right pixel datas to the monitor and then it decodes the data and do the same job as in lightboost?

To open up my question a bit more, I have to indicate where my question actually relies. It is between the graphic board and the monitor. You see, lightboost requires both graphic board and monitor lightboost compitable. What does it mean? In lightboost 3-D mode, does communication between graphic board and the monitor change? If so, why? Why doesn't the graphic card first construct 3-D content and send them in the same way before? I firstly, wonder about this.

Secondly, say it has to be done in that way, communication between the monitor and the G.board(vi DVI dual link) has to change in 3-D mode. Then what changes? In what way they manage to switch to 3-D mode?

Regards...

  • We know that a system needs high data transfer speed if it works with +120 Hz refresh rate and +1080p resolution(This mostly requires DVI dual link).
  • We know that in a 3-D system with shutter, the method is to flash for Right and Left eye arbitrary.

    Respresentative image

As you see, with DVI, we send datas bit by bit and the LCD driver of the monitor decodes received data. So, my question is this: Why do I need lightboost(Or any other 3-D vision product)? What lightboost(3-D stereo feature of it) actually does? Why don't we just use the same communication with monitor and simply send preconstructed Left and Right pixel datas to the monitor and then it decodes the data and do the same job as in lightboost?

To open up my question a bit more, I have to indicate where my question actually relies. It is between the graphic board and the monitor. You see, lightboost requires both graphic board and monitor lightboost compitable. What does it mean? In lightboost 3-D mode, does communication between graphic board and the monitor change? If so, why? Why doesn't the graphic card first construct 3-D content and send them in the same way before? For instance, when try to use lightboost on some other machine with old graphic cards, I get the warning that the graphic card does not have 3-D stereo feature. If 3-D content is already prepeared(like 3-D movie or anmation), why can't I use any graphic card(which can drive 120 Hz 1080p) to send them to the monitor? After all, the method looks simple:

(1)drive pixels with left eye data, then strobe backlight

(2)drive pixels with right eye data, then strobe backlight

then it goes like 1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2....

Why do I need 3-D stereo? What 3-D stereo feature does? How it effects the communication between the monitor and the graph card? Are there primarily differences in the hardware structures of graphic cards which have 3-D stereo feature and which don't have? If there are, what are they? I firstly, wonder about these. I could not reach any detailed documentation about the topic.

Secondly, say it has to be done in that way, communication between the monitor and the G.board(via DVI dual link) has to change in 3-D mode. Then why is that?What changes? In what way they manage to switch to 3-D mode? I firstly, want to know the reason for this and secondly, what is the method for this.

Thank you already.

4 edited tags
| link
3 added 12 characters in body
source | link

Secondly, say it has to be done in that way, communication between the monitor and the G.board(vi DVI dual link) has to change in 3-D mode. Then what changes? In what way they manage to switch to 3-D mode?

Secondly, say it has to be done in that way, communication between the monitor and the G.board(vi DVI dual link) has to change. Then what changes? In what way they manage to switch to 3-D mode?

Secondly, say it has to be done in that way, communication between the monitor and the G.board(vi DVI dual link) has to change in 3-D mode. Then what changes? In what way they manage to switch to 3-D mode?

2 deleted 4 characters in body
source | link
1
source | link