Timeline for How can I make a 4x4 switch out of 2x2 switches?
Current License: CC BY-SA 3.0
11 events
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Feb 22, 2013 at 22:44 | answer | added | Kaz | timeline score: 2 | |
Feb 22, 2013 at 19:18 | answer | added | placeholder | timeline score: 0 | |
Feb 22, 2013 at 16:44 | comment | added | Dave Tweed | In a self-routing network, the individual switches compute their own settings based only on the information available at their two inputs. Global routing uses knowledge of where every input needs to go in order to compute all of the switch settings in parallel. This is in the context of message-passing, in which each message carries destination address information. It's been a long time (30 years) since I last worked with this stuff, but IIRC, a 6-switch network (3 layers of two switches each) is non-blocking (but not self-routing). | |
Feb 22, 2013 at 16:23 | history | tweeted | twitter.com/#!/StackElectronix/status/304989915354103809 | ||
Feb 22, 2013 at 15:35 | history | edited | The Unknown Dev | CC BY-SA 3.0 |
deleted 25 characters in body
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Feb 22, 2013 at 15:33 | comment | added | The Unknown Dev | I'm not worried about latency at the moment, just functionality. What do you mean by "self-routing?" (Sorry for the stupid question) | |
Feb 22, 2013 at 15:25 | comment | added | Dave Tweed | Here are some search terms that might help: "shuffle-exchange network", of which "Benes" and "Omega" are examples. Does your switch need to be self-routing, or can the settings be computed with global knowledge? How important is latency -- the number of switches in each input-to-output path? | |
Feb 22, 2013 at 15:17 | review | First posts | |||
Feb 22, 2013 at 15:18 | |||||
Feb 22, 2013 at 15:16 | history | edited | The Unknown Dev | CC BY-SA 3.0 |
Improved formatting: made input/output port names italic
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Feb 22, 2013 at 15:12 | comment | added | Justin | A simple way is to only use 1 output of each of your 2x2 switches (so they are just a 2-to-1 mux). This would require 12 of the 2x2 switches, though. | |
Feb 22, 2013 at 15:00 | history | asked | The Unknown Dev | CC BY-SA 3.0 |