So I wrote up a code which interfaces a graphic LCD with ATmega16 and displays some custom characters on it. This is a subject that I'm doing in my university. I would like to share the code with my peers but I don't want to share my code (I want them to learn by themselves). What I thought that I would share them my hex files which they could burn on their micro controller using avrstudio. They would just have to change one pin assignment to get the message displayed on their LCDs (and they would know if their hardware works).
Now I have had a little knowledge of using hex workshop for editing hex files for PSP and I was wondering if I could do so using that method. So I started looking of hex vales for that particular pin.
My LCD Chip select (on my PCB) is PB2 and I want other to only change this assignment. I tried to compile various versions of the code into hex formats in order to find the variations in the code and I found out three lines which got changed.
PB3 :1000E000A398A5980895C398C19A0E945B00C79AE7 :1000F000C39A81E090E00895C398C1980E945B0084 :10010000C79AC39A81E090E0089582EE0E947C0035 PB2 :1000E000A398A5980895C298C19A0E945B00C79AE8 :1000F000C29A81E090E00895C298C1980E945B0086 :10010000C79AC29A81E090E0089582EE0E947C0036 PB1 :1000E000A398A5980895C198C19A0E945B00C79AE9 :1000F000C19A81E090E00895C198C1980E945B0088 :10010000C79AC19A81E090E0089582EE0E947C0037 PC2 :1000E000A398A5980895AA98C19A0E945B00C79A00 :1000F000AA9A81E090E00895AA98C1980E945B00B6 :10010000C79AAA9A81E090E0089582EE0E947C004E
I was wondering how does AVRStudio assign the pin addresses(or something on those terms) while converting the code. Any help in this matter would be highly appreciated. Also this is my first time using Stackexchange, I hope I'm doing it the right way.