Polygons in Altium are tricky.
The solution to your problem is to use the rule
InPolygon instead of
As I understand it, Altium treats polygons as kind of a "meta" descriptor, internally. A "Polygon" object contains the polygon outline. The outline itself is matched with the
InPolygon rule (which is what you want).
This is of course made far more obnoxious by the fact that
IsPolygon is a valid rule token, so your rule will seem to be correct, and even pass the rule-checker, but silently fail when you try to actually repour the polygon, since the
IsPolygon rule matches against something else.
Also, from your included image, you are trying to make a
Power Plane Clearance rule affect a polygon. I think you may need to change that to a
Clearance rule (Under the
Electrical grouping in the rules window, since Altium's polygons are not planes.
This is off the top of my head, ATM. It's been a while since I needed varying plane clearances in Altium
Don't ask how long it took me to figure this out myself....
Oh, as an aside, placing polygons over polygons can have interesting effects, since which polygon is held-back due to the rules is dictated by the pour order. Subsequently, if you modify your layout, and run a command like
Repour Violating, your can wind up with your polygons in a odd state, where a subsequent full
Repour will change the overall polygon outline, even though the polygons already were passing the design rules.