How to prototype analog audio processing?
Should I merely trial with analog electronics or should I simulate the circuits in software first?
Particularly, I'm interested in discovering new forms of processing. Fine tuned designs over existing designs. I have ideas regarding "what I want to hear", but how should I attempt reaching it?
Particularly, I'm interested in discovering new forms of processing.
Go for it, don't let anybody tell you it's all been discovered. A simulator won't tell you what you're going to hear, but it can be a good way to make sure things are going to work before you build them, or debug what you think should happen when it doesn't. \$\endgroup\$