Recently I set up two MCUs (ATtiny1616) to perform basic serial communication using shift registers I made myself.
Here is the logic diagram for my shift register. I made it out of logic gates I had lying around. All it does is shift whatever is on the data line into the register when the clock (active high) goes from high to low:
Ignore my non-standard flip-flops, I wanted to visualize the bits on my LED indicator panel and shift in from the least significant bit (right). I wired the clock line into the receiver so that it would only read PORTA.IN when the transmission is finished. As each byte is transmitted, TIMER A counts clock falling edges in 8-bit mode. When the counter gets to 8, it triggers an interrupt that resets the counter and reads PORTA.IN.
The receiver/slave then pulls the data line low, triggering an interrupt on the sender/master, now waiting idly for a transmission confirmation. I added a timeout detector as well. To signal the end of a transmission, I send a byte with all bits high. The receiver will not expect a response back after receiving the final byte and pulling the data line low, and the transmission is complete.
I tested this out with two 512-byte arrays: an empty byte array on the receiver, and an array with bytes representing an ASCII message and some trailing random junk at the end on the sender. The data was successfully transferred from sender to receiver in a fraction of a second. I am quite impressed with the results.
The downside of this method, apart from only allowing one-way communication at the moment, is that it uses up a whole port to read the data. I would like my 'shift register' to be internal within the MCU, and not outside cluttering up my prototype and wasting lots of I/O pins. Then I could just feed the clock and data into the controller and do it all there. Hardware only until the final read, of course.
Any thoughts on how this might be achieved? The 1616 supports Configurable Custom Logic but I don't think it has the number of inputs required for an 8-flip-flop shift register. I suppose I could resort to sending nibbles at a time... Also thought about using timers to achieve this, but don't know just how that could be done. Perhaps a combination of the two?