I might not be able to find an LCD with a 24 bit parallel interface, which is what my controller requires. I have seen 18 bit parallel interfaces, though. I assume that I could really just use the lower 6 bits of each color and not use the other two bits per color channel. All I would have to do is make sure that my color palettes are adjusted accordingly, right?

  • \$\begingroup\$ there is the chumby screen/psp screen from sparkfun. (both are 24bit parallel.) ps: what is you controller? i cannot seem to find one. \$\endgroup\$
    – user2864
    Feb 3 '11 at 1:39
  • \$\begingroup\$ since your other question was deleted, noone but moderators can see it. \$\endgroup\$
    – Kortuk
    Feb 3 '11 at 3:53
  • \$\begingroup\$ have you looked at the PSP screen? it's 24bit parallel. <br /> Where did you find the lcd controller? I looked for a long time for one that works with 24 bit parallel. \$\endgroup\$
    – user2906
    Feb 6 '11 at 20:20
  • \$\begingroup\$ I'm using an Amulet Technologies controller. \$\endgroup\$
    – Dave
    Feb 7 '11 at 14:22

You can do this without issue.

However, you want to use the Upper (e.g. MSBs) of the digital output, discard the least significant bits. Otherwise, you will get all sorts of interesting effects.
(for instance, a gradient would be "Multiplied", in that a simple span from black to red would repeat twice, provided you're discarding the MSB of the signal).

I currently have a similar project, which uses a 16 bit graphics controller, with a 18 bit LCD. In this case, you connect the 16 bit interface to the MSBs of the LCD, and ground the additional LSBs. What you are proposing is simply the inverse.

Note: I've always thought of the MSBs as being "Upper" - This may simply be a terminology disconnect. Anyways, MSB and LSB are a far better way to describe the bus.

  • \$\begingroup\$ Ok, thanks for the clarification! This opens up the possibilities for my LCD search quite a bit, I think. \$\endgroup\$
    – Dave
    Jan 5 '11 at 6:58

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