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A finite state machine (or state machine) is a very generic term for any process (electronic or otherwise) whose output is not simply a function of its current inputs, but also depends on its past history. In other words, it has "memory", or internal state information.
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How to send a packet every n clock cycles in verilog?
I am fairly new to Verilog and in general Digital Design. I am working on a project which has a state machine. The module, in a particular state, receives a read request packet from some other module …