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A finite state machine (or state machine) is a very generic term for any process (electronic or otherwise) whose output is not simply a function of its current inputs, but also depends on its past history. In other words, it has "memory", or internal state information.
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Embedded programming state machines
I am looking at implementing a non-trivial finite state machine (specified as a UML hierarchical statechart) on a 32-bit MCU with gcc.
Are there any rules of thumb what works better and what works le …