Timeline for what stops manufacturers from making hardware optimised game engines
Current License: CC BY-SA 3.0
10 events
when toggle format | what | by | license | comment | |
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Oct 19, 2014 at 7:54 | comment | added | Yordan Grigorov | The GPU is as much hardware optimised for game engines as it is for h264 decoding. Yes, it is a hardware that can do both, but as it isn't specialised in either, it runs slower than if you make hardware specifically for the task. | |
Oct 19, 2014 at 3:43 | comment | added | Connor Wolf | Uh, a GPU is a hardware optimized rendering engine. I don't see the distinction you seem to be making between a "hardware optimized game engine" and a GPU. That's what a GPU is. | |
Oct 18, 2014 at 21:03 | answer | added | helloworld922 | timeline score: 2 | |
Oct 18, 2014 at 20:53 | comment | added | Nick Alexeev | There is a related development called PhysX, which is a hardware accelerated physics engine. | |
Oct 18, 2014 at 19:33 | comment | added | Yordan Grigorov | 1)Depends on the engine 2)I don't see the problem with the game engine not being only about graphics. We can compute non-graphical things in circuitry too, right? | |
Oct 18, 2014 at 19:15 | answer | added | Wouter van Ooijen | timeline score: 1 | |
Oct 18, 2014 at 19:10 | comment | added | user56452 | I totally agree with you :) But unfortunately, I have no answer too. | |
Oct 18, 2014 at 19:05 | comment | added | Ignacio Vazquez-Abrams | Because the engine itself is 1) the easy part, and 2) more than just graphics. | |
Oct 18, 2014 at 19:02 | review | First posts | |||
Oct 18, 2014 at 19:08 | |||||
Oct 18, 2014 at 19:00 | history | asked | Yordan Grigorov | CC BY-SA 3.0 |