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Oct 19, 2014 at 7:54 comment added Yordan Grigorov The GPU is as much hardware optimised for game engines as it is for h264 decoding. Yes, it is a hardware that can do both, but as it isn't specialised in either, it runs slower than if you make hardware specifically for the task.
Oct 19, 2014 at 3:43 comment added Connor Wolf Uh, a GPU is a hardware optimized rendering engine. I don't see the distinction you seem to be making between a "hardware optimized game engine" and a GPU. That's what a GPU is.
Oct 18, 2014 at 21:03 answer added helloworld922 timeline score: 2
Oct 18, 2014 at 20:53 comment added Nick Alexeev There is a related development called PhysX, which is a hardware accelerated physics engine.
Oct 18, 2014 at 19:33 comment added Yordan Grigorov 1)Depends on the engine 2)I don't see the problem with the game engine not being only about graphics. We can compute non-graphical things in circuitry too, right?
Oct 18, 2014 at 19:15 answer added Wouter van Ooijen timeline score: 1
Oct 18, 2014 at 19:10 comment added user56452 I totally agree with you :) But unfortunately, I have no answer too.
Oct 18, 2014 at 19:05 comment added Ignacio Vazquez-Abrams Because the engine itself is 1) the easy part, and 2) more than just graphics.
Oct 18, 2014 at 19:02 review First posts
Oct 18, 2014 at 19:08
Oct 18, 2014 at 19:00 history asked Yordan Grigorov CC BY-SA 3.0