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I don't take credit for this answer at all, I happened to find it on Stack Overflow and I feel it does a really good job on summing up the difference between the two so if it works for you, please follow the link and upvote that answer.

You need to distinguish between:

  • Hard realtime: there is an absolute limit on response time that must not be breached (counts as a failure) - e.g. this is appropriate for example when you are controlling robotic motors or medical devices where failure to meet a deadline could be catastrophic
  • Soft realtime: there is a requirement to respond quickly most of the time (perhaps 99.99%+), but it is acceptable for the time limit to be occasionally breached providing the response on average is very fast. e.g. this is appropriate when performing realtime animation in a computer game - missing a deadline might cause a skipped frame but won't fundamentally ruin the gaming experience

Soft realtime is readily achievable in most systems as long as you have adequate hardware and pay sufficient attention to identifying and optimising the bottlenecks. With some tuning, it's even possible to achieve in systems that have non-deterministic pauses (e.g. the garbage collection in Java).

Hard realtime requires dedicated OS support (to guarantee scheduling) and deterministic algorithms (so that once scheduled, a task is guaranteed to complete within the deadline). Getting this right is hard and requires careful design over the entire hardware/software stack.

Here is a link to the answer: Is there a difference between a real time system and one that is just deterministic?Is there a difference between a real time system and one that is just deterministic?

I don't take credit for this answer at all, I happened to find it on Stack Overflow and I feel it does a really good job on summing up the difference between the two so if it works for you, please follow the link and upvote that answer.

You need to distinguish between:

  • Hard realtime: there is an absolute limit on response time that must not be breached (counts as a failure) - e.g. this is appropriate for example when you are controlling robotic motors or medical devices where failure to meet a deadline could be catastrophic
  • Soft realtime: there is a requirement to respond quickly most of the time (perhaps 99.99%+), but it is acceptable for the time limit to be occasionally breached providing the response on average is very fast. e.g. this is appropriate when performing realtime animation in a computer game - missing a deadline might cause a skipped frame but won't fundamentally ruin the gaming experience

Soft realtime is readily achievable in most systems as long as you have adequate hardware and pay sufficient attention to identifying and optimising the bottlenecks. With some tuning, it's even possible to achieve in systems that have non-deterministic pauses (e.g. the garbage collection in Java).

Hard realtime requires dedicated OS support (to guarantee scheduling) and deterministic algorithms (so that once scheduled, a task is guaranteed to complete within the deadline). Getting this right is hard and requires careful design over the entire hardware/software stack.

Here is a link to the answer: Is there a difference between a real time system and one that is just deterministic?

I don't take credit for this answer at all, I happened to find it on Stack Overflow and I feel it does a really good job on summing up the difference between the two so if it works for you, please follow the link and upvote that answer.

You need to distinguish between:

  • Hard realtime: there is an absolute limit on response time that must not be breached (counts as a failure) - e.g. this is appropriate for example when you are controlling robotic motors or medical devices where failure to meet a deadline could be catastrophic
  • Soft realtime: there is a requirement to respond quickly most of the time (perhaps 99.99%+), but it is acceptable for the time limit to be occasionally breached providing the response on average is very fast. e.g. this is appropriate when performing realtime animation in a computer game - missing a deadline might cause a skipped frame but won't fundamentally ruin the gaming experience

Soft realtime is readily achievable in most systems as long as you have adequate hardware and pay sufficient attention to identifying and optimising the bottlenecks. With some tuning, it's even possible to achieve in systems that have non-deterministic pauses (e.g. the garbage collection in Java).

Hard realtime requires dedicated OS support (to guarantee scheduling) and deterministic algorithms (so that once scheduled, a task is guaranteed to complete within the deadline). Getting this right is hard and requires careful design over the entire hardware/software stack.

Here is a link to the answer: Is there a difference between a real time system and one that is just deterministic?

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I don't take credit for this answer at all, I happened to find it on Stack Overflow and I feel it does a really good job on summing up the difference between the two so if it works for you, please follow the link and upvote that answer.

You need to distinguish between:

  • Hard realtime: there is an absolute limit on response time that must not be breached (counts as a failure) - e.g. this is appropriate for example when you are controlling robotic motors or medical devices where failure to meet a deadline could be catastrophic
  • Soft realtime: there is a requirement to respond quickly most of the time (perhaps 99.99%+), but it is acceptable for the time limit to be occasionally breached providing the response on average is very fast. e.g. this is appropriate when performing realtime animation in a computer game - missing a deadline might cause a skipped frame but won't fundamentally ruin the gaming experience

Soft realtime is readily achievable in most systems as long as you have adequate hardware and pay sufficient attention to identifying and optimising the bottlenecks. With some tuning, it's even possible to achieve in systems that have non-deterministic pauses (e.g. the garbage collection in Java).

Hard realtime requires dedicated OS support (to guarantee scheduling) and deterministic algorithms (so that once scheduled, a task is guaranteed to complete within the deadline). Getting this right is hard and requires careful design over the entire hardware/software stack.

Here is a link to the answer: Is there a difference between a real time system and one that is just deterministic?