Timeline for How can I induce quality factor?
Current License: CC BY-SA 3.0
14 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Apr 14, 2016 at 17:28 | vote | accept | user325050 | ||
Apr 14, 2016 at 17:28 | comment | added | user325050 | Got it. I'm really appreciate your effort. | |
Apr 14, 2016 at 17:26 | comment | added | Andy aka | It is what it is the way I have derived it. If you have a different circuit in mind that you want the TF for then I'm not aware of it. Maybe you think that at resonance the TF won't be unity - if so I can assure you that it will be (more math needed of course). | |
Apr 14, 2016 at 17:21 | comment | added | user325050 | I mean, I thought that numerator should be R, not \$X_L||X_C\$ | |
Apr 14, 2016 at 17:19 | comment | added | Andy aka | For the equivalent of a bode plot (|H(s)|) swap s for jw. Are you aware it's a bandpass filter centred at \$\sqrt{1/LC}\$ | |
Apr 14, 2016 at 17:17 | comment | added | user325050 | This is answer I wanted. I understand most of them. Thanks a lot, again. The only thing I can't understand is, numerator. What exactly should I use in numerator when I try to find frequency response? | |
Apr 14, 2016 at 17:07 | comment | added | Andy aka | Done (hopefully). | |
Apr 14, 2016 at 17:05 | history | edited | Andy aka | CC BY-SA 3.0 |
added 1185 characters in body
|
Apr 14, 2016 at 17:04 | comment | added | user325050 | I'll wait for you. Thx | |
Apr 14, 2016 at 16:45 | comment | added | Andy aka | I'll add explanation to my answer. Give me a few minutes.... | |
Apr 14, 2016 at 16:38 | comment | added | user325050 | Sorry, I misunderstood your answer. Your formula is right. How can I induce that formula? | |
Apr 14, 2016 at 16:34 | comment | added | Andy aka | My formula IS zeta for a parallel RLC. Do the algebra to simply convert to Q. | |
Apr 14, 2016 at 15:13 | comment | added | user325050 | That one was about series RLC circuit. I'm trying to find parallel quality factor. | |
Apr 14, 2016 at 14:57 | history | answered | Andy aka | CC BY-SA 3.0 |