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Chattering is the time during which the output is not stable when a transition from ON to OFF or from OFF to ON occurs. The signal quickly jumps between both states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software (e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter). This process is called debouncing, which is why your qustion is highly related to the "Debouncing buttonsDebouncing buttons" question, in which you may find interesting solutions for implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

Chattering is the time during which the output is not stable when a transition from ON to OFF or from OFF to ON occurs. The signal quickly jumps between both states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software (e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter). This process is called debouncing, which is why your qustion is highly related to the "Debouncing buttons" question, in which you may find interesting solutions for implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

Chattering is the time during which the output is not stable when a transition from ON to OFF or from OFF to ON occurs. The signal quickly jumps between both states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software (e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter). This process is called debouncing, which is why your qustion is highly related to the "Debouncing buttons" question, in which you may find interesting solutions for implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

added 3 characters in body
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dim
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Chattering is the time during which the output is not stable duringwhen a transition from ON to OFF or from OFF to ON occurs. The signal quickly goesjumps between the twoboth states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software (e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter). This process is called debouncing, which is why your qustion is highly related to the "Debouncing buttons" question, in which you may find interesting solutions for implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

Chattering is the time during which the output is not stable during a transition from ON to OFF or from OFF to ON. The signal quickly goes between the two states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software (e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter). This process is called debouncing, which is why your qustion is highly related to the "Debouncing buttons" question, in which you may find interesting solutions for implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

Chattering is the time during which the output is not stable when a transition from ON to OFF or from OFF to ON occurs. The signal quickly jumps between both states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software (e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter). This process is called debouncing, which is why your qustion is highly related to the "Debouncing buttons" question, in which you may find interesting solutions for implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

added 67 characters in body
Source Link
dim
  • 16.2k
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  • 86

Chattering is the time during which the output is not stable during a transition from ON to OFF or from OFF to ON. The signal quickly goes between the two states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software or in(e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter) during which you ignore transitions to overcome both chattering and bounce. And thisThis process is called "debouncing"debouncing, which is why your qustion is highly related to the "Debouncing buttons" question (although I agree it's not a duplicate, since you're askingin which you may find interesting solutions for definitions)implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

Chattering is the time during which the output is not stable during a transition from ON to OFF or from OFF to ON. The signal quickly goes between the two states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time, either in your software or in the hardware (e.g. RC filter) during which you ignore transitions to overcome both chattering and bounce. And this process is called "debouncing", which is why your qustion is highly related to the Debouncing buttons question (although I agree it's not a duplicate, since you're asking for definitions).

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

Chattering is the time during which the output is not stable during a transition from ON to OFF or from OFF to ON. The signal quickly goes between the two states during a few ms.

Bounce (you didn't mention it but it is indicated in the datasheet) is the time, when the output is supposed to be stable in the ON state (between chatters), during which the slider doesn't touch the contact well, and the output is actually OFF for a few ms. It can happen when you move the slider, even if you stay on the contact area.

Masking time is the solution to that: it is the time during which you ignore transitions, to overcome both chattering and bounce. It can be done either in your software (e.g. waiting for the value to be the same over several samples taken at regular intervals), or using hardware (e.g. RC filter). This process is called debouncing, which is why your qustion is highly related to the "Debouncing buttons" question, in which you may find interesting solutions for implementing this.

Here is a diagram showing these effects:

enter image description here

t1 and t3 are the chattering times, and t2 is the bounce time.

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dim
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