Video timing standards for example DMT, CVT provide information about the timing requirements of various video frame components like vertical/horizontal blank/active/total etc.
DisplayPort operates in terms of link clock, which is higher than pixel clock and to compensate for this gap, fill symbols are added according to the calculated value of active symbols per transfer unit.
Since number of active symbols in a transfer unit comes out to be a fractional value, it is likely that we either end up sending slightly more or less data thus consuming slightly more or less time.
So, what is that timing error margin upto which image generation won't be erratic?