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@Transistor Ah the light should stay until pressed again, for best results. To be honest now that I think of, it is not a huge restriction per se.. But push buttons and transistors sounds like something cheaper than Arduino, but also relatively simple so it is in the middle
@KenShirriff I don't know for the "game-show" part, it's for training purposes, but yes. The first player-specific-colored lamp to glow indicates the player was faster and the other circuit is then disabled until switched off in order for it to be detectable. I heard somewhere before that it is possible to achieve this via a trick with switches. It is possible that I missed a usage of something else, but it was super simple in overall
That looks promising! Something like that was in my mind too, unfortunately I cannot make a simulation in tinkerkad due to the lack of support for thyristors. There was a professional software that could do that and everything else, but I forgot its name
@Jens I mean kind of. Just who player presses hits the button first. I just got an idea to maybe add two diodes if this cannot be done with only two switches (I can only test with SPDT switches) Now I can of course do all that with an Arduino, but I was considering that without it is also possible. And cheap.
You are right, technically the first schematic does (not (not conform)) to the requirement haha. I should've been more elaborate. I think the series circuit is the first thing I tried. I guess I am too tired to simulate it in my brain so I just do it in tinkercad
Switching any on must light up only one lamp and in that case it must be switched back off in order for the other switch/lamp to work. That can be used to easily measure speed.